![]() Every “minion” build I find is really a CE / blight build or a Bone spear build. You want to constantly be dropping corpse tendrils, stunning with golem, applying shadow blight for the extra X damage from you and minions + its a slow, then follow up with maaaaaad corpse explosions.Įdit: Link added. This build handles anything I throw at it, currently it’s pushing through nightmare dungeons 19+ levels higher. Mage glyph, Dead raiser glyph, Darkness glyph, control glyph (Control gives you a ton of damage to CC, with this build you have a ton of CC between tendrils, golem stun, blight slow, shadow mage stun, lucky hit to stun and fear with Howl from below gloves. The grasping veins aspect gives you another 20% crit chance and 60% crit damage depending on where you apply it. The emeralds give you another 24% crit damage to vuln enemies. 25.7% base crit chance, 129.5% base crit damage. Rubies on armor, Skulls on jewelry, Emerald on weapons/offhand.ġH sword has +damage to stun, damage to slowed, crit strike damage, vuln damage. ![]() Check linkĦ700 Attack power (31,000 when all 3 buffs are up), 10700 Life, 6700 Armor (+ the gain armor on hit aspect). Uniques - Black river, Howl from below, Ring of Mendeln.Īspects - Two defensive aspects, one shadow, one for stun damage, one for crit chance/damage. With my last 40 paragon points I’ll be adding the Scent of Death board for more crit damage. Those three things combined will give you massive 400k-1mil shots all over the place. It devotes a lot of resource to minions, they will almost never ever die, most of your damage will come from corpse tendril (with aspect of grasping veins) + BCE + Ring of mendeln. Disclaimer: I’ve used this build to clear through Tier 56 at level 90.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |